Monthly Archives: December 2009

Apple Approves App With Image Of iPhone In Icon

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Yep, that’s right. Furry Scurry and Furry Scurry Lite both have icons with the image of an iPhone in them. Is this a sign of a new Apple and AppStore approval policy? Or is it just another example of Apple’s reviewers messing up.

It was just under 2 months ago that Apple rejected an update to RSS Player Podcast Client due to the image of an iPhone in the splash screen that RSS Player used. The image was of the logo of a podcast in a montage of many podcast logos.

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RSS Player was forced to change the splash screen to remove the “offending” podcast logo and resubmit the application. One month later, the application finally made it back into the AppStore.

Now all of a sudden, Apple is approving an application that clearly has the image of an iPhone in the apps icon. This is the kind of mixed signals that has been messing with developers minds for the past year and a half.

There have been other examples of Apple rejecting apps due to images of Apple products other than RSS Player. A recent update to Airfoil Speaker Touch by Rogue Amoeba was also rejected for displaying images of Macintosh hardware to indicate where Airfoil Speaker Touch was getting it’s sound from. Later, after Rogue Amoeba decided to stop development of iPhone/iPod touch software did Apple change it’s mind and allow the images to be displayed.

I have no idea why Furry Scurry was allowed to have the image of that iPhone in it’s icon. I suspect that the reviewer just missed it during the review. However, this is exactly what the problem is with Apple’s review policies. There are so many “rules” that have to be followed that not every reviewer and/or developer can know every rule.

Yet, so long as there are all the rules that there are, there are going to be mistakes made. CodeSource Solutions is going to find out later, when they try to update their application, that the application is going to be rejected and they will have to change their icon in order to get the app approved again. Until that time, or until someone else at Apple notices the icon, Furry Scurry will be the only application in the AppStore that is allowed to have an image of an iPhone in it.


Apple Knowingly Approves An App That Captures Your Contact Information!

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Holy Crap! Apple is loosing it’s collective mind!

OK, a few months back, there was a big uproar over several game applications being removed from the AppStore because they used a game engine that acquired “your” phone number for identification purposes. Mind you, thats what the UDID (Unique Device IDentifier) number is that is assigned to each and every iPhone/iPod touch made. So, Apple removed the applications from the AppStore until the engine developer fixed the problem.

Now, I learn that Apple has “knowingly” approved Dragon Dictation when it captures your contact information directly off your iPhone/iPod touch! I say knowingly because it’s right in the applications description:

PRIVACY:

In order to improve recognition accuracy, Dragon Dictation will only upload names from your address book… no emails, addresses, phone numbers, or other personal information are uploaded. This information is not used for any purpose other than improving the usability of the application. All data is stored in secure data centers according to stringent privacy and security standards. For more information, please view our corporate privacy policy at http://www.nuance.com/company/privacy/

So, why has Apple allowed Dragon Dictation to be approved to the AppStore when other applications were pulled for similar reasons? Was it because they were “up front” about the acquisition?

I have AppAdvice.com to thank for spilling the beans for me. There were probably other blogs that reported this information, but I read it first there.

Their claim is that having that information makes it easier for Dragon Dictation to dictate names you might speak when using their software.

Now, to be fair, Nuance Communications did post that they were doing this in the application description and I didn’t read that part of the description when I downloaded and used the software. However, I feel very violated by this and am very surprised that, in this day and age, the “option” to disable the sending of this information wasn’t put into the software in the first place. You don’t have to be a psychic to know how people are going to react to news that their private information is being acquired without their knowledge.

I guess I should have realized that there would be a “catch” for being able to use Dragon Dictation for free when desktop versions of the software cost from $50 to $900 depending on the version. Still, I would have preferred to be told that I can’t use the software without the capture of my contacts.

Mind you, acquiring my contacts was not a stipulation of being able to use their software. It feels like it was since that information was “stolen” from me.

Well, the lesson I learned here today is that I need to read the entire description of every application I download from the AppStore to make sure I’m not being screwed over or my privacy is being abused just so that I can use what I just acquired.


Its Finally Happened…

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A developer has come up with an iPhone/iPod touch application that allows it’s patrons to purchase virtual items with real world money. With Little World Gifts, you can purchase a “virtual” Merry Christmas Elvis and send that virtual gift to someone. If that someone doesn’t have the application, you can send them a Facebook message which tells the recipient that they can download Little World Gifts to accept the gift. This allows Kisky Netmedia the ability to acquire more and more users that could potentially spend more real world money on useless virtual gifts. (Can you tell how I feel about this?)

Mind you, the virtual gifts that you get are not just pictures. They are 3D objects that can be rotated and animated… Wow, now that makes it all worth it, doesn’t it.

According to reviews of the app, gifts cost anywhere from $0.99 to $3.99. Those prices don’t seem all that much, but can add up really quickly since it’s so easy to purchase. I should know. I have over 1,000 apps that I have downloaded from the AppStore. Quite a few of them were not free.

I would expect that all purchases are final and you can only send the gift once. Once sent, it can not be “re-gifted” to someone else.

I’m actually surprised that this idea hasn’t been done up until now. The idea of virtual items for real money has been around for quite some time. Usually associated with MMORPG’s (Massively Multiplayer Online Role Playing Gmaes) in the form of virtual weapons, armor, etc… The game itself is free to play, but in order to do well in them, you are encouraged to spend real money.

Second Life is also a game/social networking program that lets you spend real money for Linden Bucks. There are some AppStore applications that have started doing this too. ngmoco, Inc. allows you to spend real money to purchase Dog Food (for Touch Pets Dogs) or Energy Packs (for Eliminate Pro) for the ability to play longer in those games. Mind you, you don’t have to purchase those items and in the long run, you don’t really get a virtual item. Sure, dog food and energy packs, but those items are “consumables” and don’t stick around forever.

I get a scary feeling that Little World Gifts is going to go over really well. Possibly to the extent that we might hear about someone who can’t afford their credit card bill because of it. Mind you, not right away since there are not that many gifts available yet. However, I can see someone going crazy.

OK, maybe not. I do know that this is the first of many more applications like to to show up in the AppStore. That you can take to the bank.


OMG! Langdell Did It Again! Edge/Edgy Is Gone Again!

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WTF does Langdell have against Mobigame anyway! This guy is a huge ass! I can’t believe Apple took down Edgy (for the 4th time).

I was seriously considering buying Edgy (Edge and Edgy are separate apps so if Edgy were to get updated, owners of Edge wouldn’t get the updates) just to support Mobigame in their battle against this asshole Langdell that seems to have a huge grudge against Mobigame.

Us gamers need to support Mobigame in order to get people like Langdell put behind bars. Its clear that no matter what Mobigame does to make Langdell happy, Langdell just takes the next step to torture Mobigame.

Please, if you haven’t purchased Cross Fingers from Mobigame in the AppStore, do so. It’s a great game and I’m sure that they can use every penny they get to fight this bum.


EA To Release Mirror's Edge On iPhone…

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This article is not another instance of an announcement of Electronic Arts releasing Mirror’s Edge to the iPhone. That has been done by about 50 websites in the blogosphere. Man, I have never seen so many places letting their readers know that Mirror’s Edge is coming.

Nope, this is an article talking about Tim Langdell and his claim of owning the trademark to the word “Edge”. Langdell has gone after Mobigame because they named their iPhone game Edge and Langdell had it removed from the AppStore 3 times! The website ChaosEdge has a long log of all the strange goings on between Tim Langdell and his questionable antics. This article talks about Langdell’s claim that he owns the trademark for Mirror’s Edge, EA’s game.

My only concern is will Langdell write to Apple to have Mirror’s Edge removed from the AppStore once it’s released. Since Apple is quick to remove apps from the store with the slightest notification, it’s probably going to be an interesting release.

I’m actually hoping that Langdell has the balls to go after EA’s Mirror’s Edge. EA has a very large bank account and will protect it’s intellectual property with all the lawyers at their disposal. If Langdell does go after EA, we can only hope that EA takes him down and we’ll not have to hear about him again after that.

So, go ahead Langdell, go after Mirror’s Edge on the iPhone, please!!!


Update To Previous Mobigame Post

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Well, it looks like Mobigame has had little choice but to change the name of their game to Edgy. My previous post about Mobigame’s Edge being removed apparently was, in fact, Langdell forcing Apple to remove the game again since Langdell felt that the name “Edge by Mobigame” wasn’t enough of a change to distinguish Edge the game from Edge the trademark that Langdell owns.

ChaosEdge has a good write-up about this on their website.

All in all, at least Edge Edgy is back in the AppStore thanks to Apple “approving” the game right away instead of the typical 3 week process. Grandted, there were no changes to the program from the time it was removed to the time it was reinstated, so there shouldn’t have been any vetting to do.

Actually, changing the name of the game would have saved Mobigame a lot of hassle and money, but to be fair, Edge is a great name for the game. Actually, I’m a little worried that “Edgy” isn’t enough of a change for Langdell to be happy. He’s gone after names that were even more different than Edgy is to Edge. Actually, I’m not sure, but I though I read where Langdell actually went after a game called Edgy or Langdell himself has a game named Edgy. … Ah yes, here is where I read that:

Press Releases:

Dispute Between Langdell and Mobigame

On July 15th, Langdell forced iPhone platform-holder Apple’s hand to block the sale of the award winning and triple IGF award nominated iPhone game ‘EDGE’. Langdell’s claim was that the product infringes on his trademark of the word ‘Edge’. Initially, when Mobigame voluntarily removed the game from the store they were receiving several emails per day from Langdell; some of which even went as far as threatening to sue the owner of Mobigame (David Papazian) personally, stating that it could cost David “millions of dollars”.

Mobigame actually own the trademark ‘EDGE’ in France, and the registration is on-going in Europe. Despite this, Langdell threatened to sue unless they remove the game from the AppStore entirely, even in the regions where Mobigame own the trademark. On May 14th, Mobigame proposed renaming the game to ‘EDGY’ for the UK and the US market, stating that their trademarks could co-exist since Mobigame will have the trademark in Europe, and they would rename the game to ‘EDGY’ for the UK & US markets. Langdell refused to accept this, and on May 16th he applied for the trademark ‘EDGY’ in the US.

As a small company, without access to substantial legal resources, Mobigame was keen to avoid a protracted legal dispute, and have tried on many occasions to reach an amicable solution. Unfortunately, negotiation with Langdell proved fruitless. Mobigame is currently evaluating their options, but are denied the income they were depending on from iPhone game sales.

So, Langdell pretty much has said that he wouldn’t accept the name change to Edgy. Now, this was almost 6 months ago, so we’ll have to see if there has been a change of heart on this topic. Somehow, I find it hard to believe that Langdell even has a heart to change, but time will tell.

At any rate, we all hope that Mobigame and Edgy are not finished with Langdell and Mobigame can start truly making money for the fabulous work that they did on the game Edgy. Good luck and lets keep our fingers crossed. ;)


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